Video games, loneliness and future orientation: some observations from an online survey of teenagers and parents

Author(s): 
Abstract: 
The article tests the hypothesis put forward by experts during the field work that teenagers who play video games often feel lonely in real life. The hypothesis is supported by data from a survey of parents but refuted by data from a survey of teenagers themselves. It is concluded that adults share the generally accepted opinion or the experts translate the views of parents. Correlating the frequency of video games with the future mindset indirectly provides the portrait of the teenagers who plays video games every day.
Pages: 
65-74

For citation: Vyrskaya M.S. Video games, loneliness and future orientation: some observations from an online survey of teenagers and parents. "Telescope": Journal of Sociological and Marketing Research. 2022. N. 1. P. 65-74. DOI:10.24412/1994-3776-2022-1-65-74